Monday, June 29, 2009

Something Old Something New in StarCraft 2


On a fundamental level, StarCraft II is simply the original StarCraft remade with 3D graphics. After all, you can't (or shouldn't) reinvent a game with such a dedicated competitor base -- just imagine a baseball 2.0 where all the rules were changed. The sports analogy isn't too far off from the truth; StarCraft is one of the most competitive e-sports in the world, and it's been called the unofficial national sport of South Korea. But while the basics of the game have remained intact to keep from alienating the devoted player base, the changes are sweeping enough to make any StarCraft veteran take pause and get used to what's new.
On a fundamental level, StarCraft II is simply the original StarCraft remade with 3D graphics. After all, you can't (or shouldn't) reinvent a game with such a dedicated competitor base -- just imagine a baseball 2.0 where all the rules were changed. The sports analogy isn't too far off from the truth; StarCraft is one of the most competitive e-sports in the world, and it's been called the unofficial national sport of South Korea. But while the basics of the game have remained intact to keep from alienating the devoted player base, the changes are sweeping enough to make any StarCraft veteran take pause and get used to what's new.I recently had the chance to play the StarCraft II multiplayer beta, which you can sign up for by logging into Battle.net and opting in. Like its predecessor, SC II presents three playable species, an innovative control interface, and Blizzard's signature quality in graphics and audio. The changes are more subtle than something like a new playable faction, but profound enough to have a major impact on the game.

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