Monday, June 29, 2009

Indiana Jones and the History of His Videogames



The stories of an adventurous archaeologist with a hat and a whip. Indiana Jones is one of the most well known characters in film history, the theme tune has worldwide renown and the famous boulder scene is one of film’s most iconic -parodied, acknowledged and recreated uncountable times.
A man who swings across chasms with a whip, shoots Nazis, explores temples and jumps between moving trucks; he’s a badass and his adventures transition perfectly to video games. Whether you’re pointing and clicking around a freshly excavated tomb, fighting skeletons with your trusty whip or asking “which collection of pixels is supposed to represent Indy”, Harrison Ford’s character has appeared in a colossal ten games, with another two on their way – that’s three times the number of films!
With the fourth film in the series, Indiana Jones and the Kingdom of the Crystal Skull, gearing up for the silver screen this week, we thought it was the perfect time to take a trip down memory lane. A lane filled with booby traps, Nazis and fine leather jackets…

A brief history of Gaming



So, welcome to my blog. I decided I'll begin by summarizing my gaming history to help guide my future articles. I'll be dedicating an entry apeice to why I loved, and hated each game. Occasionally I may post about the progress of the game I'm developing, as the whole purpose of dissecting other games is to help me improve mine.
So, 2001 (not a space oddyssey), I joined RuneScape. The game captivated me for years, and to this day remains the game with my longest /played. I levelled as a mage/miner and reached the top of the pile by a large margin, I was so far above the average level that in Castle Wars (when it was finally added) I could typically march into the opposing castle, kill whoever I wanted, and not die for entire games. I loved the small, close-knit community of the game, and relished exploring a world with virtually no information available about its workings. Fansites had not yet been made, the Knowledge Base didn't exist, and I had no experienced friends to tell me everything about it. But as the game grew, the unknown within it shrank, and eventually, I left for greener pastures.


his is me. Vetran RS-C players will remember that there was no penalty to magic for using melee armor and weapons, and that you could fight with both magic and a sword simultaneously. This has changed.
So, I joined MapleStory. The tutorial almost convinced me to quit and look elsewhere before I had even tried it properly, but once I left the tutorial and got out into noob island, I fell in love with the gameplay. I had come expecting more of the same, click to move, click to kill, autoattack anything to death. What I found was a Multiplayer/Coop Platformer with some cRPG elements on the side. Levelling quickly, I soon left the starter area and set out to become a Bowman (note: this is a bad choice, the other classes are much more effective). Anyone who has tried MapleStory can probably guess what led me to quit.
Next, I went to WoW. I was wary, the game had stolen away many of my online friends. I rolled a Human Warrior (Dimonorra, Area 52) on a random server. That night I played until the sun came up, so thrilled I was with the quality of the combat system and the graphics. Then I found out you couldn't switch servers whenever you wanted. This led me to reroll onto my friends' server. Triessa, Windrunner, was my first character to level 70, but I hit max level just before WotLK and thus never got to try the endgame due to lack of interest from the rest of the population.
Since endgame WoW had been a bust, I wandered between Yohoho! Puzzle Pirates and Flyff for a few weeks. Flyff was awful, combining everything I hated about every game I'd ever played into one. Y!PP was a good deal more fun, but grew stale once I had tried everything. As "incredible" as I was at sailing, it simply wasn't fun.
So I drifted back to WoW a month late for the expansion. This was a blessing in disguise. Initially, I was annoyed that, yet again, my friends were all endgame raiding, and I was stuck killing 30 boars. But really, I was lucky, I missed the mad scramble for mobs to kill that had followed the level cap increasing to 80. Still, I became fed up with the glacial (no pun intended) pace of levelling through Northrend, and rerolled a Death Knight (Desmentia, Windrunner). I blazed to level 80 in two weeks, gearing as a tank along the way. Since then I've raided all the current content, clearing Naxx, VoA (both bosses), EoE, OS+2, and most of Ulduar.

Gaming Technology "How"



Unless you don’t watch TV (in which case, why the heck are you surfing the Internet?), you’ve probably seen all the commercials out there for Afro Samurai. Even if you aren’t really paying attention, Samuel L. Jackson’s infamous bad-ass voice is likely to pique your interest at least a little.
This game is available on the PlayStation3 and Xbox 360 platforms, and thus far the reviews seem to be good. People are give an average score of 8-8.1 out of 10. I have to confess, I haven’t played it, and I have no intention of doing so — well, probably, who knows. I’m just generally not into the whole samurai bit. Why write about this game, then? A question, really.
Most big name stars — A list, B list, mostly — have at least one video game voiceover over on the IMDB credits list. Some of them are understandable. I mean, I bought the LOTR games just because Elijah Wood’s voice is in them, omg! But is it possible, even just a little, that some of these games have big celebrity voiceovers just as a way to fool some of us gamers into thinking it has to be an awesome game, even if it’s not? Discuss pls. Kthxbye.

Sunday, June 28, 2009

We Love The 90s for PC Games


PC gaming has been around since, well, PCs have existed. However the platform always seemed to get the short end of the attention stick compared to console game titles (with a few exceptions). That all changed in the 1990s as PC gaming entered a new golden age. With developments like shareware titles, CD-Rom games, Internet-based titles, Windows 95 and more powerful PCs, quite a few titles got a ton of attention and sales.In this new multi-part feature we look back at that glorious decade of the 1990s as we focus on just some of the games that we loved to play and in some cases still play from that decade. Today we look back at a few of our favorite titles from 1990 and 1991.The Secret of Monkey Island
MONKEYS! MONKEYS! MONKEYS! Sorry, had to be done. Yes, the LucasArts adventure game factory was in full swing in 1990 when it released this beloved game. Developed by Ron Gilbert, the game had a lead character with one of the best names ever: Guybrush Threepwood. You can't go wrong with that kind of name.With lots of humor, pirates and terrifically fun gameplay, The Secret of Monkey Island was a big success for LucasArts and spawned three sequels. However, the lack of interest in adventure games in the new millennium caused the series to end with its fourth installment in 2000.

Video Game Design Between 1990-2008


Remembering the good all days, when me and my friends were playing Doom, Mortal Kombat, Quake or War Craft on a Pentium 133 MHz computer with Sound Blaster and a 4MB video card. A lot has changed since then.
Video games actually are a lot older than that we used to play in the 90s. The first video game was created in 1947 called Tennis for two and it was played on an oscilloscope like device.
With the release of Apple II, Commodore 64 and the ZX Spectrum in late 70s early 80s people could afford to buy such devices and to play video games from their own home. By the mid 80s the video game industry started to evolve at a fast pace releasing games such as Zork, Battlezone and Bard’s Tale.

How games are made


Abandonia is an abandonware website, focusing mainly on showcasing computer games and distributing games made for the MS-DOS system.
Abandonia also features a music section and an Abandonware List,1 a continuously expanded database of over 4600 games including information about their publishers, release dates and whether according to the staff's knowledge the software is sold, protected or abandoned. This list is a sum total of research and enquiries made by the site crew, with sources including but not limited to MobyGames, Wikipedia and the company registry at Home of the Underdogs.
Abandonia Reloaded sometimes referred to as "AR" or simply "Reloaded" is a sister project of Abandonia, with the focus upon freeware games.
Every game showcased is accompanied by a set of screenshots, and reviews written and proof-read by members. As non-profit sites, both Abandonia and Abandonia Reloaded are community-driven projects. With the exception of the featured games themselves, all content available on the sites is created by their community as a volunteer effort.
Both also feature a progressive system of game evaluation, in which the quality of the game is rated not just by the reviewer but also by votes of regular visitors.

History of Games....


In 1952, A.S. Douglas wrote his PhD degree at the University of Cambridge on Human-Computer interraction. Douglas created the first graphical computer game - a version of Tic-Tac-Toe. The game was programmed on a EDSAC vaccuum-tube computer, which had a cathode ray tube display.
William Higinbotham created the first video game ever in 1958. His game, called "Tennis for Two," was created and played on a Brookhaven National Laboratory oscilloscope. In 1962, Steve Russell invented SpaceWar!. Spacewar! was the first game intended for computer use. Russell used a MIT PDP-1 mainframe computer to design his game.
In 1967, Ralph Baer wrote the first video game played on a television set, a game called Chase. Ralph Baer was then part of Sanders Associates, a military electronics firm. Ralph B.